School of Balance

The School of Balance is one of the seven schools on Wizard101. The school of balance is oddly located in Kroktopia near the Kroksphinx. You have to pay crowns to get into Kroktopia but you can be taught all the way up to level 22 but after that Arthur Wethersfield can't help you anymore.


gem stone: citrine 

school colors: tan and maroon
professor in Ravenwood (by the grandfather tree): Arthur Wethersfield
professor in Kroktopia (professor in the balance school): Alhazred
tree: Niles
what book pedestal says: The Art of Balance in Magic is harmony, finding equality in all things. It draws on elements from each of the other schools, incorporating bits and pieces of those other energies to achieve greater power. Imagine building a fire, then fanning the flames to make it hotter, then using the fire to create steam to drive an engine. This is similar to how a Sorcerer uses his skills to harness other schools. 

There are spells Arthur Wethersfield can teach you. Here are the spells:

Scarab
Pips needed to cast: 1 pip
Level: Level 1
Damage: 65 - 105 damage to target

Scorpion
Pips needed to cast: 2 pips
Level: Level 5
Damage: 160 - 200 damage to target

Weakness
Pips needed to cast: 0 pips
Level: Level 8
Purpose: -25% to next incoming damage spell from target

Locust Swarm
Pips needed to cast: 3 pips
Level: Level 10
Damage: 245 - 305 to target

Sandstorm
Pips needed to cast: 4 pips
Level: Level 16
Damage: 255 - 295 damage to all enemies

Power Play
Pips needed to cast: 4 pips
Level: Level 22
Purpose: +35% global power pip chance


Alhazred can teach you spells that Arthur Wethersfield cannot, here are the spells:

Spectral Blast
Pips needed to cast: 4 pips
Level: Level 26
Damage: 440 fire damage, 365 ice damage or 550 storm damage to target

Donate Power
Pips needed to cast: 3 pips
Level: Level 33
Purpose: Give 2 pips to target (can not use on self)

Hydra
Pips needed to cast: 3 pips
Level: Level 42
Damage: 190 fire damage, 190 ice damage, and 190 storm damage to target

Arthur Wethersfield and Alhazred do not teach you all spells, you can earn some from quests. Here are the spells:

Elemental Shield
Pips needed to cast: 0 pips
Quest: Enrollment
Shields: -50% to next incoming fire, ice and storm damage spells

Precision
Pips needed to cast: 0 pips
Quest: Introduction to Balance
Purpose: +10% accuracy to next outgoing spell

Spirit Shield
Pips needed to cast: 0 pips
Quest: Rescue Report
Shields: -50% to next incoming death, myth and life damage spells

Balanceblade
Pips needed to cast: 0 pips
Quest: Everything Being Equal
Purpose: +25% to next outgoing damage spell

Black Mantle
Pips needed to cast: 0 pips
Quest: The Sixth School
Purpose: -45% accuracy to next incoming spell from target

Mander Minion
Pips needed to cast: 3 pips
Quest: Bugging Out!
Purpose: Summons the Helpful Mander

Helping Hands
Pips needed to cast: 3 pips
Quest: Back to Balance
Heals: 50 health for first round that you cast it in and 490 health over 3 rounds

Hex
Pips needed to cast: 0 pips
Quest: Temple Dweller
Purpose: +30% to next outgoing damage spell

Judgement
Quest: Winds of Change
Damage: 100 damage per pip to target

Bladestorm
Pips needed to cast: 1 pip
Quest: Bad News...
Purpose: +20% to next outgoing damage spell for all allies

Elemental Defuse
Pips needed to cast: 5 pips
Quest: Thief of Spells
Purpose: Dispel next outgoing fire, ice and storm spells

Spirit Defuse
Pips needed to cast: 5 pips
Quest: Thief of Spells
Purpose: Dispel next outgoing life, death and spells

Spectral Minion
Pips needed to cast: 4 pips
Quest: Balancing Act
Purpose: Summons a minion of fire, ice or storm

Power Nova
Pips needed to cast: 7 pips
Quest: Breaking Glass
Damage: 470 damage to all targets and -25% damage to all targets' next spell

Availing Hands
Pips needed to cast: 4 pips
Quest: The Runedown
Heals: 70 health for first round that you cast it in and 780 health over 3 rounds

Ra
Pips needed to cast: 8 pips
Quest: Sun King
Damage: 560 - 640 damage to all enemies

Chimera
Pips needed to cast: 9 pips
Quest: Lights, Chimera, Action!
Damage: 340 life damage, 340 death damage and 340 myth damage to target

Mana Burn
Pips needed to cast: 5 pips
Quest: No Pain, No Agravaine
Purpose: Target gets 80 damage per pip and loses 3 pips

Supernova
Pips needed to cast: 2
Quest: Always After Me Charms
Damage: Target aura is destroyed by giving 535 damage

Sabertooth
Pips needed to cast: 10
Quest: Hold That Tiger
Damage: 1000-1100 balance damage to enemy and spirit shield to self

King Artorius (Balance)
Pips needed to cast: 8 
Quest: Letters of Light
Damage: 725 balance damage to enemy, +10% armour piecing to next damage 
balance spell, -40% damage to enemy's next damage spell

Gaze of Fate
Pips needed to cast: 5 (+1 shadow pip)
Quest: Walpurgisnacht
Damage: 550 balance damage, 550 random damage, +25% to all balance damage 

Arthur Wethersfield and Alhazred cannot teach you all the spells, you can earn some from quests. Here are the quests and how to do them:

Enrollment
Requirements: Finish Unicorn Way, Balance Wizard
Reward: 25 xp, 1 training points, Elemental Shield
Steps: Talk to Merle Ambrose in The Commons to get the quest. Go to Ravenwood. Then go to Arthur Wethersfield in front of the giant tree and talk to him. Then go to the Life School and talk to Moolinda Wu. Then go to the Myth School and talk to Cyrus Drake. Then go to the Storm School and talk to Halston Balestrom. Then go to the Ice School and talk to Lydia Greyrose. Then go to the Fire School and talk to Dalia Falmea. Then find Malorn Ashthorn and talk to him. Then talk to Merle Ambrose in The Commons.

Introduction to Balance

Requirements: Level 7, Balance Wizard
Reward: 36 gold, 190 xp, Precision, Balance Banner
Steps: Talk to Arthur Wethersfield in Ravenwood to get the quest. Go to Golem Court. Then go to Regina Flametalon in front of the tree and talk to her. Then go to Ravenwood and find Boris Tallstaff and talk to him. Then go to the Ice School and talk to Lydia Greyrose. Then go and talk to Arthur Wethersfield. Then go to the pond in the Commons and press x to summon the balance minion. Then go to Ravenwood to talk to Arthur Wethersfield. 


Rescue Report
Requirements: Finish Cyclops Lane
Reward: 250 xp, Spirit Shield
Steps: Go to Cyclops Lane and talk to Nolan Stormgate. Then go to Merle Ambrose in the Commons and talk to him.

Everything Being Equal
Requirements: Level 12, Balance Wizard
Reward: 56 gold, 275 xp, Balance Blade, Singed Spellbook
Steps: Go to Arthur Wethersfield in Ravenwood and talk to him. Go to Triton Avenue and stand near the Overlook Teleporter and press x. Then go to Ravenwood and talk to Arthur Wethersfield.

The Sixth School
Requirements: Defeated Lord Nightshade
Reward: Black Mantle Spell, 66 gold, 320 xp
Steps: Go to Merle Ambrose in the Commons and talk to him. Go to Rainbow Bridge Waterfall in the Commons. Go inside Nightside under the water fall. Go inside the Death School. Talk to Dworgyn in the Death School. Talk to Merle Ambrose in the Commons.

Bugging Out!
Requirements: Level 18, Balance Wizard
Reward:  Mander Minion, Spiral Shield, 90 gold, 480 xp
Steps: Talk to Arthur Wethersfield in Ravenwood. Go to the entrance of Firecat Alley in Olde Town and press x. Talk to Arthur Wethersfield in Ravenwood.

Back to Balance
Requirements: Completion of Krokosphinx, Access to Krokosphinx, Oasis, and Entrance Hall in Krokotopia
Reward: Helping Hands, Fang Harp, 845 xp
Steps: Talk to Shalek the Wise in Entrance Hall. Talk to Alhazred in the School of Balance. Talk to Sergeant Major Talbot in the Oasis.

Temple Dweller
Requirements: Completion of Krokotopia, Access to Well of Spirits and Temple of Storms in Krokotopia
Reward: Hex, Dirk of Capacity, 58 gold, 960 xp
Steps: Talk to Ghost of Krokhotep in Well of Spirits. Defeat Krokopatra in Temple of Storms. Talk to Ghost of Krokhotep in Well of Spirits.

Winds Of Change
Requirements: Level 28, School of Balance, Access to the Entrance Hall, the Oasis and Krokosphinx in Krokotopia
Reward: Judgement, 126 gold, 740 xp
Steps: Talk to Alhazred in the Entrance Hall. Go to the Oasis. Talk to Alhazred in the School of Balance.






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